Deals up to 33% more damage based on your missing Health. Rend an enemy, dealing 2399 Magic Damage. After you cast this ability, you cannot be healed by allies for 3 seconds. Deals up to 75% more damage based on your missing Health. Rend an enemy, dealing 2323 Magic Damage. You also temporarily ascend to Vampire Stage 5, which grants all the benefits of Vampire Stage 4 with none of the drawbacks. While transformed your Max Health, Magicka, and Stamina is increased by 10000, you heal for 15% of all damage you deal and you can see enemies through walls. Transform into a monstrous creature of the night, instantly healing to full Health. While transformed your Max Health, Magicka, and Stamina is increased by 10000, you heal for 15% of all damage you deal and you can see enemies through walls.īats also swarm around you and shred enemies that come close, dealing 870 Magic Damage every 1 second. For more details about Vampires in The Elder Scrolls Online you can read my Vampire vs Werewolf Guide. You can either be a Vampire or a Werewolf in ESO. The Vampire skill-line cannot coexist with the Werewolf skill-line on the same character. Vampire offers powerful passives and active skills you can use in your builds. The Vampire Skill-line is an optional route a player can take by becoming a Vampire. Killing an enemy has a 10% chance of automatically filling an empty Soul Gem. This effect can occur once every 2 minutes.Īllows you to revive once every 1 hour without spending a Soul Gem. When your Health drops below 20% your soul explodes, dealing 1600 Magic Damage to enemies within 8 meters of you. This portion of the ability scales off your Maximum Health, Magicka, and Stamina. You also restore 2400 Magicka and 2400 Stamina. If an affected enemy dies, you fill an empty Soul Gem and heal for 3200 Health. Lay claim to an enemy's soul, dealing 4642 Magic Damage over 20 seconds. Fills an empty Soul Gem if an affected enemy dies. Lay claim to enemy souls, dealing 2316 Magic Damage to your target and any other nearby enemies over 10 seconds. Lay claim to an enemy's soul, dealing 4631 Magic Damage over 20 seconds. Enemies affected by this ability are revealed for 3 seconds and may not enter stealth or invisibility. While channeling this ability, you gain immunity to all disabling effects. Upon completion, the soulfire overflows and explodes from the enemy, dealing 2399 Magic Damage to all enemies near them. Enemies affected by this ability are revealed for 3 seconds and may not enter stealth or invisibility.īurn an enemy from the inside with soulfire, dealing 14814 Magic Damage over 5 seconds. Enemies affected by this ability are revealed for 3 seconds and may not enter stealth or invisibility.īurn an enemy from the inside with soulfire, dealing 20400 Magic Damage over 6 seconds. Burn an enemy from the inside with soulfire, dealing 14808 Magic Damage over 5 seconds.
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